Review: Dead Money (Fallout NV)

While I haven’t review the main Fallout: New Vegas, I am reviewing the DLC. (Short review of the main game: It’s great, except for the bugs (mostly fixed now). It has that feeling of Fallout, that Fallout 3 just kind of missed.)

Having just completed the DLC, in about 8 hours of play time, I’m pretty happy with it. It won’t have the same level of stuff as the main game, but it’s pretty good. There’s a couple more paths I didn’t take, and going in with different skills would open up different options.

First off: It’s pretty much self contained. You can’t leave until you finish it, and you can’t return once you’re done. You’ll get a minor benefit from the end of it, but all in all, it doesn’t change the main game. Then again, only Broken Steel did on 3.

No obvious bugs in it. Which is always nice. And it ties up a few loose ends from the main game. Which is also nice. At the end, it does the classic Fallout ‘This is what happens to people’. And as a new feature, it gives hints about what will happen, in the next DLC. 😀

All in all, it’s pretty fun. Strips all your stuff, which is a bit cliched, but I guess it would be harder to power balance if you didn’t. Going in with a rocket launcher and plenty of rockets would make it /so/ much easier. And a lot less atmospheric. Dead Money is, at its heart, a ghost story.  And guns blazing would be a little more ghostbusters, than Poe.

As I’m staying away from spoilers (pretty much), there’s not a great deal I can tell you.